- Top
- Shooting
- Adjusting image quality
- Skin tone function

# Skin tone function

This function makes human skin look smoother in images.

Q axis

[I WIDTH]

[I CENTER]

[Q WIDTH]

[Q PHASE]

I axis

Fig. 1

#### General settings

[SKIN TONE DTL A]/[SKIN TONE DTL B]/[SKIN TONE DTL C]: Selects what kind of skin color where the skin tone detail function should work from the three data [SKIN TONE DTL A]/[SKIN TONE DTL B]/[SKIN TONE DTL C]. [SKIN TONE DTL A]/[SKIN TONE DTL B]/[SKIN TONE DTL C] can be set alone or in combination.

[SKIN TONE ZEBRA]: When [SKIN TONE DTL A]/[SKIN TONE DTL B]/[SKIN TONE DTL C] are enabled, displays the zebra pattern in the selected skin color field. The zebra pattern displays the area selected in [SKIN TONE DTL SETTING].

#### Advanced settings

Configure the settings in the main menu → [SCENE FILE] → [SKIN TONE DTL SETTING].

[DETECT TABLE]: Selects the skin color table of the object on which the skin tone table is applied.

[SKIN TONE GET]: Acquires the color information of [A], [B], or [C] selected in [DETECT TABLE] from the area around the center marker. By executing this menu, [I CENTER] to [Q PHASE] data are acquired automatically.

[SKIN DTL EFFECT]: Sets the effect level of the skin tone detail.

- The color composition of video signal (R/G/B) can be converted to color difference signal (R-Y/B-Y) as in (Fig. 1). Within those ranges, set the area on which the following skin tone is applied, using the axis across red and cyan (I axis) and the axis across green and magenta (Q axis).

  [I CENTER]: Sets the center position on the I axis (the area where the skin tone applied).

  [I WIDTH]: Sets the area width where the skin tone is applied, along the I axis with [I CENTER] in the center.

  [Q WIDTH]: Sets the area width where the skin tone is applied, along the Q axis with [I CENTER] in the center.

  [Q PHASE]: Sets the phase where the skin tone is applied, with the Q axis being the reference.

Top of the page